tj_toonShader2.melC1425800-05C4-420A-99FF-8007A0C4E63E_files/tj_toonShader2.melshapeimage_7_link_0
 
I wrote this tool back in February of 2003 to help with a class I was running at the time.  This tool was designed for that purpose and thus is wide open.  It will create a complex shading hierarchy that is wide open, with no hidden nodes.  You can peruse through and learn what each connection is doing and why.

Of course, to make it easier, there is also an interface where you will create, assign, and even delete shaders.  This tool will create a toon shader to the best of the Maya software renderer’s ability.

You can learn more in our Education and Training section in the toon shader tutorial that explains toon shaders and the theory of creating your very own. 

Download (Save As) here: tj_toonShader2.mel










Click image to enlarge.
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Monday, June 11, 2007 Consulting Expertise Contract Work Tools to Buy Free Tools © 2007. TJ Galda. All Rights Reserved.  Other company or product names mentioned herein may be trademarks or registered trademarks of their respective companies. Products and Solutions